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Children of morta video game9/20/2023 ![]() Treasures chambers are mostly safe, and you can shoot through their doors, while the enemies can't–so they become sitting ducks ready for you to kill and farm some XP. The game becomes much easier if you just rush from one treasure chamber to the next, assembling a tail of hapless pursuing enemies. Then I understood that I was wasting my time. Another example: for a while, I tackled combat and exploration in a slow and methodical way. Some characters are so much more powerful than the others, that mechanics be damned, you don't want to play a loser. At some point, however, I realized that it's more productive to ignore those mechanics and play with one or two overpowered characters all the time. The game even has a few mechanics that encourage you to do that. Here is a concrete example of that half-done design job: for a few levels, I did what the game seemed to ask me: I switched from one character to another. Difficulty is all over the place, and it feels like the designers had more ideas than they could balance and tune. More importantly, the game isn't very well designed in general. The frame rate can drop to single digits in some extreme cases. The game's implementation is glitchy, especially in the graphics department. ![]() All of the above would make Children of Morta a must-play, if it were not for its glaring downsides. The main gameplay loop is also OK, if unoriginal: Children of Morta is another take on the fashionable roguelike template, with the addition of multiple characters with separate (but somewhat interacting) skill trees. They're hit-and-miss, but when they's good, they're really good, with beautiful vistas and intricate detail. In the “good but…” department, you can file the "hi-pixel" graphics. Yeah, it's a bit overwritten, but it tackles ponderous subjects such as grief and the responsibilities of parenthood. ![]() The story is good: an epic fable that's laser-focused on the theme of family bonds, narrated in voiceover by a strong actor. Children of Morta is a hard game to review, because it swings wildly between high and low points. Then, as the end approached, that regret too gave way to serene acceptance." Sorry, I couldn't resist. Midway through the journey, what was once love had turned sour, regret taking its place. But the human heart is finicky, and the honeymoon didn't last. Then, as the end approached, that regret too gave way to serene acceptance." Sorry, I couldn't resist.Ĭhildren of As the narrator of Children of Morta would say: "A couple of runs was all it took, to spark my love for this game. As the narrator of Children of Morta would say: "A couple of runs was all it took, to spark my love for this game. ![]()
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